Sanna Ekneling

Sanna Ekneling

Puffer Pop


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Video Walkthrough

To get to know the ManoMotion SDK, we made a game in just over a week. We were two designers and two programmers working on this project. The goal of the game is to gain the set amount of pearls from the clams before the puffer fishes ate them all. To make the puffer fishes stay away from the pearls you could tap the fishes to make them blow up and float around without a goal. The game is made for Android using Unity and the ManoMotion SDK for gesture recognition.

Made with Tilian Sonestedt, Hanna Wikborg and Eric Olofsson

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